If you would like to publish text from MoMA’s archival materials, please fill out this permission form and send to. If you would like to reproduce text from a MoMA publication, please email. For more information about film loans and our Circulating Film and Video Library, please visit. For access to motion picture film stills for research purposes, please contact the Film Study Center at. Motion picture film stills cannot be licensed by MoMA/Scala. All requests to license archival audio or out of copyright film clips should be addressed to Scala Archives at. At this time, MoMA produced video cannot be licensed by MoMA/Scala. MoMA licenses archival audio and select out of copyright film clips from our film collection. If you would like to reproduce an image of a work of art in MoMA’s collection, or an image of a MoMA publication or archival material (including installation views, checklists, and press releases), please contact Art Resource (publication in North America) or Scala Archives (publication in all other geographic locations). Explore the underground layer, and build subways and utilities. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Gallery label from Applied Design, March 2, 2013–January 31, 2014. SimCity 2000 has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. SimCity 2000 is similar to the original version, but features several improvements-such as visible land elevations and underground building. SimCity was first released in 1989, to be played on personal computers. Unlike most games, SimCity has no specific goal, besides a healthy city. For instance, a player could choose to build a huge, self-contained city within a single building, a form in which the population can grow efficiently and generate revenue she would, however, have to cope with other factors that spring up when the population is dense, such as crime and unrest resulting from limited access to services. Their actions are not controlled by the player they can only be influenced through city planning (and by unpredictable natural disasters). The residents of the city, called Sims, construct and upgrade buildings based on factors such as noise, neighborhood, and availability of services, and the city grows and develops. The player begins by indicating the zoning (residential, commercial, or industrial) of a plot of land, then adds buildings and infrastructure systems, regulates power grids, provides public transportation, and establishes policies such as tax rates. Here you can play SimCity 2000 as online game right in your browser. SimCity 2000™ Special Edition © 1995 Electronic Arts Inc.SimCity forces players to think politically and strategically about how successful cities are run and societies are built. SimCity 2000 is old DOS game developed by Maxis Software and published by Mindscape in 1993. Use the Urban Renewal Kit tools to design your own buildings.
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